Tuesday, April 9, 2013

A recent model I did for the Tuskarr. I really liked the Tuskarr and wished Blizzard had done a bit more with their prop kits. Here is a chest that I figure the Tuskarr would use. Instead of storing gold inside, they store fish! Since you know, fish is more important to them anyway.



Tuesday, February 26, 2013

Recent Works in Progress

Recent work in progress. Models do not have final textures and are currently being worked on.

Magnolia

Iris

Post (no textures)

Shrine (no textures)

Wednesday, February 29, 2012

Wildstar Props

I was fortunate to have to opportunity to use some concept art from Wildstar to create this plants below. Aspects I like about Wildstar’s art are the vibrant colors, and stylized props and plants. Concept art provided by Carbine Studios.



Tuesday, February 28, 2012

The Scout

The idea for creating weapons for the scout came from a competition that was held in conjunction with Polycount.  I wanted to create new ranged and melee weapons that would fit the Scout’s personality, per the contest rules.  Though I did not enter the contest due to time constraints, I did want to see this project through.
The Sling Shot
To me, the Scout represents a mischievous and fun loving, kid at heart class. I thought about what kind of toys a boy might have used in his youth and the sling shot came to mind.  I wanted my slingshot to be simple and classic so that people could immediately identify with it.  After sketching a concept out, I modeled the sling shot in 3ds Max.  The textures were painted to represent the painting style of Team Fortress 2.
The Paddle
The contest required a melee weapon for the same class used for the ranged weapon.  Again, I thought about the different toys and sports gear that a boy would have played with during his childhood.  I knew I wanted a blunt object, kind of reminiscent of the baseball bat.  I finally came up with the idea of a large paddle and thought it would be amusing if the Scout ran around with it.




Sunday, January 31, 2010

Noodle house


Final Scene (01.2010)


All stills and textures, shown below, were custom created, by myself, for this scene.  Some items were first modeled, then deformed to create a more stylized feel, including the lanterns and roofs.
This scene is my current project and was inspired from  the art of Kung Fu Panda. I was impressed by how well Dreamworks beautifully created the environmental art for the movie and their amazing attention to detail; from the trees, landscapes, architecture. I have created an Asian inspired scene before and had wanted to create additional Asian-inspired scenes, but didn’t have an idea of what until I saw the noodle house from the movie. The noodle house is fun, interesting, and allowed for my own interpretation.
I started this project with screen captures from the Kung Fu Panda movie and with art from the Kung Fu Panda art book. I studied the design, composition, geometry, and style of the scene then decided that I would start with building the exterior first. I concentrated on modeling the exterior shell and then continued to add detail to the noodle house including the windows, window shutters, trim, roofs, door, and counter space.  I also added a courtyard wall that had undergone a few revisions in itself.
The interior,  including the bowls, wok, tea cups, knives, cutting boards,  and baskets, were modeled once the exterior was near completion. I tried to adjust each piece to give it a more stylized, and less uniform, feel. Finishing touches were added, including the lanterns, outside tables, exterior wall windows, and bamboo. I then went ahead and removed any polygons that weren’t showing.
All textures were hand painted using Photoshop.  Textures were applied to the models, then rendered. A final render was created and a paint over was done to add more ‘character’ to the scene.